Yea I'm not really sure what this post is but maybe we can have a discussion. Basically I haven't decided yet because I'm not really sure what the limitations of the engine are can I have an object that's 5 trillion units from another? I seem to have figured a way around floating point precision errors and there is no limit to your cameras render distance as far as I can tell. Also cities and such wouldn't be gigantic on planets. This would make development much easier, as I would not have to translate between context dependent scales and use tricks to keep immersion from being broken. As far as I can tell, this shouldn't be too much of a resource load, besides the increased mesh resolution on planets and such to account for increased size. Anyways, I have been debating in my head weather or not I should upscale to 1:1. In other words, 1 unit = 1 km in the context of space, and 1 meter in the context of actually interacting with the world. My game takes place in the Solar system, right now it is scaled roughly 1:1000, so a 10000 km wide planet that's 100 million km from the Sun would be 10 km wide and 100k km from the Sun (in relation to the size of ships and cities and such.
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